import pygame
import random

WIDTH = 360
HEIGHT = 480
FPS = 30
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)

pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("My Game")
clock = pygame.time.Clock()


all_sprites = pygame.sprite.Group()
# Game loop
running = True
while running:
    clock.tick(FPS)
    # Process input
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
    # Update
    # Draw render
    screen.fill(BLACK)
    all_sprites.draw(screen)
    pygame.display.flip()
pygame.quit()
